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Ice Breakers

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AUTOGRAPH SHEET
BEACH BALL QUESTIONS
BITE THE BAG 
CATCH ME IF YOU CAN

COMIC STRIP CHAOS: Each participant takes a turn at picking a comic frame out of the large container.  After the entire group has each chosen one, the participants begin to search for others with the same comic strip sequence.  After the participants have found everyone in their group, they must arrange themselves so that the sequence of frames are in chronological order to form the comic strip correctly.  Upon completion of sequence, the newly formed group sits down together.  Great game to break large group into smaller groups.

CONFUSION

DO YOU LOVE YOUR NEIGHBOR: The group stands in a circle with room in the center.  (Best if played with groups of 20 or more.)  One person begins in the circle and says to an individual in the group, “_________, do you love your neighbor?” The individual pointed out can either say, “Yes I love my neighbors _______ and _______, but I REALLY love people ___________ (wearing green, from CO, etc.)” or “No, I do not love my neighbors ________ and _________.”  If the individual uses the first phrase, all members of the group with that characteristic must find a new spot in the circle at least three spaces from they are standing.  The person with no space (last person remaining) becomes the caller.  If the individual uses the second phrase, his/her two “neighbors” must switch places with one another.  The group members move in quickly to “lose” their spaces.  The last of the two becomes the caller.

GEOGRAPHIC LOCATION
HOG CALL
HOMETOWN
HUM THAT TUNE

HUMAN SCAVENGER HUNT: The paper will have a series of questions on it (in a bingo format - in squares).  Participants are required to find another participant who can answer “yes” to a question.  They must have that person sign their name within the square.  The object is to meet as many people as you can, and fill a “BINGO!”  (A complete line either horizontally, vertically, or diagonally) You can only use each participant once.  Note: The center circle should be a freebie.  Here are some samples:

     Knows their zodiac sign

     From a northern state

     Knows when Martin Luther King’s birthday is

     Member of a sorority or fraternity

     Has been a competitive athlete

     Has traveled abroad

     Knows how to polka

HUMAN TACO
IMPORTANT ITEM

LOLLIPOP: Pass out dum-dum lollipops to the group.  For every letter that appears in the flavor, the participant has to share something about him/her with the group.

M & M GAME

MAKE A DATE: Give each participant a paper plate.  Have them draw the face of a clock on their plate with a line next to each number (no digitals!).  Then have participants walk around a find a “date” for each hour, writing their name by the hour.  The catch is, no one can make a “date” with more than one person per hour.  After everyone has made their dates, speed up time and allow 1-3 minutes for each hour.  The facilitator then asks a question for discussion on each date.  The pairs will have a chance to get to know one another. 

MUMBLE JUMBLE
SELF INTRODUCTION EXERCISE
SENTENCE STEMS

SHOE FACTORY: Have the group stand in a large circle shoulder to shoulder.  Then have everyone remove their shoes and put them in the center.  After the group has formed a pile with their shoes, the leader has everyone choose two different shoes other than their own.  They should put them on their feet (halfway if they are too small).  The group then needs to successfully match the shoes and put them in proper pairs by standing next to the individual wearing the other shoe.  This will probably result in a tangled mess - and lots of giggles!

SHOE GAME
SOLEMN AND SILENT

STINGER: Have the group form a circle and close their eyes.  Facilitator circles the group and selects a “stinger” by squeezing an individual’s shoulder.  The group then opens their eyes and spends time introducing themselves to others while shaking hands (and trying to spot the stinger).  The stinger tries to eliminate everyone without getting caught.  The stinger strikes by injecting poison with their index finger, while shaking hands.  A person stung may not die until at least five seconds after they are stung.  The more dramatic the death, the better!  When someone thinks they have discovered who the stinger is, they may announce that they know.  If they get a “second” from someone else in the group within 10 seconds, the two of them may make an accusation.  If the person does not get a second, he/she must wait to challenge again, after another person dies.  If another person does step forward to second the challenge, both point to who they think it is on a count to three.  If they do not point to the same person, or they both point to the wrong person, they both are automatically dead.  If they select the correct person, the stinger is dead and the game is over.

STRING GAME 
SUPERLATIVES
TOILET PAPER GAME
TRUTH, TRUTH, LIE

UNCLE JOE’S SUITCASE: The group forms a circle.  The first person states their name and the reason they picked this college, group, etc.  You continue going around the group, repeating the names of the people preceding their name and why they chose to come to <institution>.  You also can substitute the “why you came here” with other things.  Another version of the game is to begin with, “I packed Uncle Fred’s suitcase with........” and continue around like that.  The real trick is the last person in the group who has to name all the people and why they came, what they like, etc.

WHERE WERE YOU?
WHO AM I...OR FAMOUS PAIRS

 

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