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Ice Breakers
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AUTOGRAPH SHEET
BEACH BALL QUESTIONS
BITE
THE BAG
CATCH
ME IF YOU CAN
COMIC
STRIP CHAOS: Each participant takes a turn at picking
a comic frame out of the large container.
After the entire group has each chosen one,
the participants begin to search for others with the
same comic strip sequence. After the participants have found everyone in their group,
they must arrange themselves so that the sequence
of frames are in chronological order to form the comic
strip correctly.
Upon completion of sequence, the newly formed
group sits down together.
Great game to break large group into smaller
groups.
CONFUSION
DO
YOU LOVE YOUR NEIGHBOR: The group stands in a circle
with room in the center.
(Best if played with groups of 20 or more.)
One person begins in the circle and says to
an individual in the group, “_________, do you love
your neighbor?” The individual pointed out can either
say, “Yes I love my neighbors _______ and _______,
but I REALLY love people ___________ (wearing green,
from CO, etc.)” or “No, I do not love my neighbors
________ and _________.”
If the individual uses the first phrase, all
members of the group with that characteristic must
find a new spot in the circle at least three spaces
from they are standing.
The person with no space (last person remaining)
becomes the caller.
If the individual uses the second phrase, his/her
two “neighbors” must switch places with one another.
The group members move in quickly to “lose”
their spaces.
The last of the two becomes the caller.
GEOGRAPHIC
LOCATION
HOG
CALL
HOMETOWN
HUM
THAT TUNE
HUMAN
SCAVENGER HUNT: The paper will have a series
of questions on it (in a bingo format - in squares). Participants are required to find another participant who can
answer “yes” to a question.
They must have that person sign their name
within the square. The object is to meet as many people as you can, and fill a
“BINGO!” (A
complete line either horizontally, vertically, or
diagonally) You can only use each participant once.
Note: The center circle should be a freebie.
Here are some samples:
Knows their zodiac sign
From a northern state
Knows when Martin Luther King’s birthday is
Member of a sorority or fraternity
Has been a competitive athlete
Has traveled abroad
Knows how to polka
HUMAN
TACO
IMPORTANT
ITEM
LOLLIPOP:
Pass out dum-dum lollipops to the group.
For every letter that appears in the flavor,
the participant has to share something about him/her
with the group.
M
& M GAME
MAKE
A DATE: Give each participant a paper plate.
Have them draw the face of a clock on their
plate with a line next to each number (no digitals!). Then have participants walk around a find a “date” for each
hour, writing their name by the hour.
The catch is, no one can make a “date” with
more than one person per hour.
After everyone has made their dates, speed
up time and allow 1-3 minutes for each hour.
The facilitator then asks a question for discussion
on each date.
The pairs will have a chance to get to know
one another.
MUMBLE
JUMBLE
SELF
INTRODUCTION EXERCISE
SENTENCE
STEMS
SHOE
FACTORY: Have the group stand in a large circle
shoulder to shoulder.
Then have everyone remove their shoes and put
them in the center.
After the group has formed a pile with their
shoes, the leader has everyone choose two different
shoes other than their own.
They should put them on their feet (halfway
if they are too small).
The group then needs to successfully match
the shoes and put them in proper pairs by standing
next to the individual wearing the other shoe.
This will probably result in a tangled mess
- and lots of giggles!
SHOE
GAME
SOLEMN
AND SILENT
STINGER:
Have the group form a circle and close their eyes. Facilitator circles the group and selects a “stinger” by squeezing
an individual’s shoulder.
The group then opens their eyes and spends
time introducing themselves to others while shaking
hands (and trying to spot the stinger). The stinger tries to eliminate everyone without getting caught.
The stinger strikes by injecting poison with
their index finger, while shaking hands.
A person stung may not die until at least five
seconds after they are stung.
The more dramatic the death, the better!
When someone thinks they have discovered who
the stinger is, they may announce that they know.
If they get a “second” from someone else in
the group within 10 seconds, the two of them may make
an accusation.
If the person does not get a second, he/she
must wait to challenge again, after another person
dies. If
another person does step forward to second the challenge,
both point to who they think it is on a count to three.
If they do not point to the same person, or
they both point to the wrong person, they both are
automatically dead.
If they select the correct person, the stinger
is dead and the game is over.
STRING
GAME
SUPERLATIVES
TOILET
PAPER GAME
TRUTH,
TRUTH, LIE
UNCLE
JOE’S SUITCASE: The group forms a circle.
The first person states their name and the
reason they picked this college, group, etc.
You continue going around the group, repeating
the names of the people preceding their name and why
they chose to come to <institution>.
You also can substitute the “why you came here”
with other things.
Another version of the game is to begin with,
“I packed Uncle Fred’s suitcase with........” and
continue around like that.
The real trick is the last person in the group
who has to name all the people and why they came,
what they like, etc.
WHERE
WERE YOU?
WHO
AM I...OR FAMOUS PAIRS
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