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Team Builders

AFFIRMATIVE FOLD-UPS

BACK TO BACK: Every group member must find a partner of approximately equal height and weight, if possible.The partners will lock arms with their backs to one another.With arms remaining locked at all times, the partners will sit down on the ground, kick their legs out straight, and try to stand back up.Then groups of four will try the same thing.Then groups of eight, sixteen, and eventually, the entire group together.This is the perfect activity to begin a trust sequence.

CHALKBOARD SENTENCES
CLIPBOARDS

HUMAN KNOT: The group starts out in one or two tight circles.Everyone in the group reaches across the circle with their right hand to grab another group member’s right hand.The group then reaches in with their left hand to grab a different group member’s left hand.The object is to untangle the group without letting go of hands until a circle is formed.If the group is having extreme difficulty, you can administer “knot first-aid” and break one set of tangled hands (with group consensus), otherwise group members may not let go at any time.You may have to decide as a group that the know is not solvable, after prolonged attempt.NOTE: Can have group do without talking if they are advanced enough.

KEEP IT UP LAP SIT
LEVITATION
LIFELINES

MACHINE GAME: The object of this game is to create a machine out of a group of people (i.e. ceiling fan, hot air balloon, watch, etc.).You might want to split your group into two or three smaller groups.Each person is required to be accountable for one noise and one motion of the machine.The group members should then put their motions and sounds together to create the machine.Give each group about 5 minutes to work together and prepare, and then have the groups present to everyone.Ask the other groups to guess what machine the group is.

MASKS PENNY FOR YOUR THOUGHTS

PEOPLE PASS: Have the group split into two smaller groups, if necessary.Have the groups lie down on their backs, in a straight line, ear to ear, alternating guy-gal-guy-gal, etc.Have the first person in line stand at the end of the line and lay down (on their back) on the hands of the first person.Have the group pass the individual from one end to the other.NOTE: Each group MUST have a spotter and the group should be VERY aware and serious.

PIECE OF THE PUZZLE POSITIVE BOMBARDMENT
PROGRESSIVE STORY

PRUI: The purpose of this game is to integrate group members and build trust and communication.Have each player take a blindfold and spread out on the floor.Ask those who feel comfortable to put their blindfolds on.Explain that you will tap someone on the shoulder; that person will be the “Prui” and will take off his/her blindfold.(None of the other players will know who the Prui is.Everyone will mingle around slowly (with bumpers up).Each time a player bumps into someone, they should shake his/her hand and ask, “Prui?”If the person says “Prui,” they are NOT the Prui.If the person does not answer you back, they ARE the Prui.Once a player finds the Prui, he/she should join hands with him/her and take off his/her blindfold.That person is now part of the Prui, so if someone bumps into him/her, they should NOT respond, so that person knows to join the Prui as well.Everyone will continue mingling around until they find the Prui chain.When everyone is part of the chain, the game is over. NOTE: This is a high trust activity, and should be done at an appropriate time.

SING DOWN
TAFFY PULL 
TEAM VS. THE WALL

THREE PERSON TRUST FALL**: This trust activity should not be done with out doing a “two person trust fall” first.The responsibilities and commands are the same as the two person trust fall.This time there will be two catchers, one in front of the faller, and one in back of the faller.Both catchers will go through the commands, and the faller may fall either way (forwards or backwards).The faller’s feet are STATIONARY, and the catchers gently push the faller back and forth like a windshield wiper.NOTE: The faller should not be on fast speed!

TINKER TOY COMPETITION TOUCHSTONES
TRUST WALK

TWO PERSON TRUST FALL**: Every group member needs to find a partner of approximately equal height and weight.One partner will designate themselves as the faller, and one will be the catcher.Both partners will get the chance to act in both roles.The faller’s responsibilities are to stay as straight as possible, not bend at the waist, keep their arms across their chest, and communicate with the catcher.The catcher’s responsibilities are to get in a sturdy stance (usually one leg in front of the other in a lunge position), be aware, keep their hands right below the faller’s shoulder blades, use the arms as shock absorbers, not underestimate the force being generated by the faller, and constantly communicate with and reassure the faller.The faller will have his/her back to the catcher.The commands are performed, and the faller falls straight back.After three tries, the partners should switch roles.NOTE: Give the group members the opportunity to say “no” to this exercise.This and all other trust activities are very serious activities.

VALUES DISCUSSION
WEB WE WEAVE WHAT YOU DON’T KNOW

WILLOW IN THE WIND: Should follow after a “two or three person trust fall” has been completed.This activity can be performed in one large group or in smaller groups with a minimum of seven people.Have the group stand in circle with their shoulders touching.One person stands in the middle, with his/her eyes closed, body stiff, and feet planted.The rest of the group should be in a tight circle, in a sturdy stance.The outside circle group members have both of their hands up and ready at chest level.The commands are performed, and the faller may fall any way he/she likes.The rest of the group will gently change the faller’s direction by easing their “fall” and sending them in another direction.The middle person will change after a few minutes.NOTE: Address the fact that the more hands on someone, the safer they will feel.The leader also should ask group members to remain quiet during the activity - or even to make the sound of a gentle breeze.

*These activities, as well as other physical teambuilders, have inherent risks. It is recommended that you bring in a trained facilitator for these activities

From the original 1998–2005 site. Details, prices and links may be out of date, so check them against your own campus policies.