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High Energy Games

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ACE BASEBALL 
ARCH BALL
BACON AND EGGS

BALLOON TAG: Tie strings to balloons and then tie one balloon to each person’s ankle.  It is every man/woman for him/herself in this one!  The object of the game is to pop everyone else’s balloons while making sure that your’s does not get popped.  Once your balloon is popped, you are out of the game.

BALLOONS OVER AND UNDER

BANANA RELAY: This activity is very similar to the “Neck Race.”  However, in this game, a banana is placed between the knees of the first person, and it must be placed between the next person’s knees - without using any hands.  If the banana drops, it starts with the first person in line.  First team to finish successfully, wins.

BIRD HUNTER

BLOB TAG: This is a great dame to play with other groups.  First establish the boundaries and pick one person who wants to be “it.”  This person is the beginning the “blob.”  That person now chases people and everyone that he/she tags grabs onto the person that is “it” (grad their hand or shirt).  As more and more people are tagged, the blob will get bigger and bigger as you can split it into smaller “blobs” if you wish.  Obviously, the last person to be tagged is the winner.

CAPTURE THE FLAG
CAT AND MOUSE
CATCHING THE SNAKE’S TAIL 
CLAM FREE

CLOTHES PIN TAG: Give each player four clothespins.  Each player tries to get rid of their pins by attaching them to the other players’ clothing.  A player’s four pins must end up on four separate players.

CROWS AND CRANES
DIZZY IZZY 
ELBOW TAG

EVERYBODY’S IT: Just as the name says...everybody’s it!  The object is to tag without being tagged.  Once someone has been tagged, they squat down and they are temporarily out of the game.  The “tagged”  can resume play when the person that tagged them squats down from being tagged.  Note: If two simultaneous tags occur between two players, both players squat and they count to 60 before they can continue to play.  Honesty is key.

EVOLUTION
FREEZE TAG
FROG RACES
GIANTS, WIZARDS, AND ELVES
GUARD THE BONE
HILL DILL
ICE CUBES
I’M SENDING A LETTER

JOLLY GREEN GIANT: This game is very similar to Sharks and Minnows.  Two lines need to be established about forty yards apart.  Everyone starts from behind one of the lines.  Two groups members are chosen to be giants.  The giants stand between the lines.  When the giants say, “Jolly Green Giant,” the rest of the group runs to the other line trying to avoid being tagged.  If a group member gets tagged, they become sprouts.  Sprouts go down on their knees, and they can tag others with their hands, but they cannot move from their permanent position.  The giants continue repeating “Jolly Green Giant,” when the remaining are at the appropriate end.  The last two to avoid being tagged become the giants in the next game. 

KABADDI
LEMONADE

LIFE SAVOR RELAY: This activity is similar to the “Banana Relay” and the “Neck Race.”  In this game, each team member receives a tooth pick to place between their teeth.  The first person in line is given a lifesaver by the leader.  When the leader says, “GO!” the lifesaver must be passed to the next person without using any hands.  If the lifesaver drops, a new lifesaver will be given to the first person in line.

LINE PUSH TAG
LINE RELAY
LOG ROLL

LOOSE CABOOSE: Groups (trains of 3 or 4) depending upon the size of the group are made up with the individuals lining up behind each other forming a train.  The game is a tag game.  Two people are designated as “it” and two are the “loose caboose.”  The object of the game is for those who are “it” to tag the players who are the loose caboose.  The loose caboose, however, can avoid being tagged by hooking on to the end of the train.  Once a player hooks on to the end, the first player in the train then becomes the loose caboose.  The train can also try to avoid being hooked onto.  Once a player has been tagged, they then become the “it,” and the “it” becomes the loose caboose.

MAN OVERBOARD
NECK RACES

PARTNER TAG: The game is started by each group member getting a partner.  Between the two partners one will decide to be “IT.”  The leaders should establish boundaries (small ones may be better).  The person who is “IT” will give his/her partner a five second head start before the chasing begins.  The chasing is done in the form of walking.  Once the partner has been tagged, they become the new “IT” among the pairs.  Before the new “IT” can start chasing his/her partner, they must spin around three times.  This pattern will continue until “peak fun” is reached.  Note: Remember, NO RUNNING.

PEOPLE TO PEOPLE
PIRATES’ GOLD
RAID
RED ROVER
ROLLING DOWN THE HILL RACE

SEWING UP THE GAP: The object of this game is to tag the chasee before he/she can “sew up the gap.”  (All of the gaps between players.)  The group stands in circle leaving room in between each other.  The chasee sews up the gaps by weaving in and out among players.  When the chasee (“it”) sews up a gap, those two players join hands and “it” no longer can run through it.  The chasee wants to sew up all of the gaps, before getting tagged, with him/her on the inside of the circle, and the chaser on the outside.  If the chaser tags the chasee, the roles are reversed.

SPEAR THE SWEETS
SPEED RABBIT
SPOON GAME
SPUD
STEEL THE BACON
TRIANGLE TAG
TUNNEL RELAY
ULTIMATE DECK TENNIS  

ULTIMATE FRISBEE: Divide the group into two teams.  Now set up two areas where points can be scored.  Usually this is endzones, but to make it interesting, set up circle goals or use a number of different goals.  The object of the game is for the team to pass their frisbee into their goal area.  Stress the more passes, the better.  If the frisbee hits the ground, possession switches to the other team.  When it hits the ground, it stays right where it is and the other team starts there.

WIZARDS AND GELFLINGS: The leader will begin by choosing two “Wizards.”  The wizards will be doing the chasing.  The gelflings will be running from the wizards.  Once a gelfling has been tagged by a wizard, the gelfling must freeze, and begin sending out a distress signal.  The distress signal is performed by making a fist with the thumb sticking up and pounding on the palm of the other hand.  At the same, the frozen gelflings will yell in a high pitch voice, “HELP ME!  HELP ME!....”  At this time, two unfrozen gelflings will run to their frozen buddy’s side and make a bridge with their hands.  Once their hands are locked, they will keep their hands locked and bring their locked hands from above the frozen gelfling’s head to the side of the frozen gelfling.  At the same time, they will say, “Go free little gelfling, go free little gelfling, go free little gelfling (say three times).”  The once frozen gelfling can continue playing.  Note: When any gelfling is helping free another, they cannot be tagged.

 

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