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ACE
BASEBALL
ARCH
BALL
BACON
AND EGGS
BALLOON
TAG: Tie strings to balloons and then tie
one balloon to each person’s ankle.
It is every man/woman for him/herself in this
one! The
object of the game is to pop everyone else’s balloons
while making sure that your’s does not get popped.
Once your balloon is popped, you are out of
the game.
BALLOONS
OVER AND UNDER
BANANA
RELAY: This activity is very similar to the
“Neck Race.”
However, in this game, a banana is placed between
the knees of the first person, and it must be placed
between the next person’s knees - without using any
hands. If the banana drops, it starts with the first person in line.
First team to finish successfully, wins.
BIRD
HUNTER
BLOB
TAG: This is a great dame to play with other
groups. First
establish the boundaries and pick one person who wants
to be “it.”
This person is the beginning the “blob.”
That person now chases people and everyone
that he/she tags grabs onto the person that is “it”
(grad their hand or shirt). As more and more people are tagged, the blob will get bigger
and bigger as you can split it into smaller “blobs”
if you wish.
Obviously, the last person to be tagged is
the winner.
CAPTURE
THE FLAG
CAT
AND MOUSE
CATCHING
THE SNAKE’S TAIL
CLAM
FREE
CLOTHES
PIN TAG: Give each player four clothespins.
Each player tries to get rid of their pins
by attaching them to the other players’ clothing. A player’s four pins must end up on four separate players.
CROWS
AND CRANES
DIZZY
IZZY
ELBOW
TAG
EVERYBODY’S
IT: Just as the name says...everybody’s
it! The
object is to tag without being tagged.
Once someone has been tagged, they squat down
and they are temporarily out of the game.
The “tagged” can resume play when the person that tagged them squats down
from being tagged.
Note: If two simultaneous tags occur between
two players, both players squat and they count to
60 before they can continue to play.
Honesty is key.
EVOLUTION
FREEZE
TAG
FROG
RACES
GIANTS,
WIZARDS, AND ELVES
GUARD
THE BONE
HILL
DILL
ICE
CUBES
I’M
SENDING A LETTER
JOLLY
GREEN GIANT: This game is very similar to Sharks
and Minnows.
Two lines need to be established about forty
yards apart.
Everyone starts from behind one of the lines. Two groups members are chosen to be giants.
The giants stand between the lines.
When the giants say, “Jolly Green Giant,” the
rest of the group runs to the other line trying to
avoid being tagged.
If a group member gets tagged, they become
sprouts. Sprouts
go down on their knees, and they can tag others with
their hands,
but they cannot move from their permanent position. The giants continue repeating “Jolly Green Giant,” when the
remaining are at the appropriate end.
The last two to avoid being tagged become the
giants in the next game.
KABADDI
LEMONADE
LIFE
SAVOR RELAY: This activity is similar to the “Banana
Relay” and the “Neck Race.”
In this game, each team member receives a tooth
pick to place between their teeth.
The first person in line is given a lifesaver
by the leader.
When the leader says, “GO!” the lifesaver must
be passed to the next person without using any hands.
If the lifesaver drops, a new lifesaver will
be given to the first person in line.
LINE PUSH TAG
LINE
RELAY
LOG ROLL
LOOSE
CABOOSE: Groups (trains of 3 or 4) depending
upon the size of the group are made up with the individuals
lining up behind each other forming a train.
The game is a tag game.
Two people are designated as “it” and two are
the “loose caboose.”
The object of the game is for those who are
“it” to tag the players who are the loose caboose.
The loose caboose, however, can avoid being
tagged by hooking on to the end of the train.
Once a player hooks on to the end, the first
player in the train then becomes the loose caboose. The train can also try to avoid being hooked onto.
Once a player has been tagged, they then become
the “it,” and the “it” becomes the loose caboose.
MAN
OVERBOARD
NECK
RACES
PARTNER
TAG: The game is started by each group member
getting a partner.
Between the two partners one will decide to
be “IT.” The
leaders should establish boundaries (small ones may
be better).
The person who is “IT” will give his/her partner
a five second head start before the chasing begins.
The chasing is done in the form of walking.
Once the partner has been tagged, they become
the new “IT” among the pairs. Before the new “IT” can start chasing his/her partner, they
must spin around three times.
This pattern will continue until “peak fun”
is reached.
Note: Remember, NO RUNNING.
PEOPLE
TO PEOPLE
PIRATES’
GOLD
RAID
RED
ROVER
ROLLING
DOWN THE HILL RACE
SEWING
UP THE GAP: The object of this game is to tag the
chasee before he/she can “sew up the gap.”
(All of the gaps between players.)
The group stands in circle leaving room in
between each other. The
chasee sews up the gaps by weaving in and out among
players. When
the chasee (“it”) sews up a gap, those two players
join hands and “it” no longer can run through it.
The chasee wants to sew up all of the gaps,
before getting tagged, with him/her on the inside
of the circle, and the chaser on the outside. If
the chaser tags the chasee, the roles are reversed.
SPEAR
THE SWEETS
SPEED
RABBIT
SPOON
GAME
SPUD
STEEL
THE BACON
TRIANGLE
TAG
TUNNEL
RELAY
ULTIMATE
DECK TENNIS
ULTIMATE
FRISBEE: Divide the group into two teams.
Now set up two areas where points can be scored.
Usually this is endzones, but to make it interesting,
set up circle goals or use a number of different goals.
The object of the game is for the team to pass
their frisbee into their goal area.
Stress the more passes, the better.
If the frisbee hits the ground, possession
switches to the other team.
When it hits the ground, it stays right where
it is and the other team starts there.
WIZARDS
AND GELFLINGS: The leader will begin by
choosing two “Wizards.” The
wizards will be doing the chasing.
The gelflings will be running from the wizards.
Once a gelfling has been tagged by a wizard, the gelfling must
freeze, and begin sending out a distress signal.
The distress signal is performed by making a fist with the
thumb sticking up and pounding on the palm of the other hand.
At the same, the frozen gelflings will yell in a high pitch
voice, “HELP ME! HELP
ME!....” At this time,
two unfrozen gelflings will run to their frozen buddy’s side and
make a bridge with their hands. Once
their hands are locked, they will keep their hands locked and bring
their locked hands from above the frozen gelfling’s head to the side
of the frozen gelfling. At the same time, they will say, “Go free little gelfling,
go free little gelfling, go free little gelfling (say three times).”
The once frozen gelfling can continue playing.
Note: When any gelfling is helping free another, they cannot be
tagged.
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