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AFFIRMATIVE
FOLD-UPS: Have group comfortably sit in a circle.Give each participant a sheet of paper
and ask them to write their name on the top
of the paper.Place all of the papers in the center of the circle.Have each participant draw a sheet from
the center (not their own) and ask them to write
one (or a sentence) positive word about that
person at the bottom of the sheet.They then fold the paper up to cover
up the word.Have them place the sheet back in the
center and repeat on another sheet.Participants will continue to select
other’s sheets from the circle to write affirming
words on, until the name is the only thing showing
on the paper.The leader can then distribute the papers
to their owners.This is a great game to do at the end
of a retreat, the end of a year for an organization,
at a staff meeting, etc.
BACK
TO BACK: Every group member must find a partner
of approximately equal height and weight, if
possible.The partners will lock arms with their backs to one another.With arms remaining locked at all times,
the partners will sit down on the ground, kick
their legs out straight, and try to stand back
up.Then
groups of four will try the same thing.Then groups of eight, sixteen, and eventually,
the entire group together.This is the perfect activity to begin
a trust sequence.
CHALKBOARD
SENTENCES: This exercise asks the participants,
working in teams, to race against one another
to formulate a sentence to which each team member
has added a word.The facilitator begins by explaining
that the participants will be competing to see
which team is the first to complete a group
sentence.Next, the participants are asked to divide into two teams.If the group contains an uneven number,
one participant may compete twice.The group leader sets up blackboards
or newsprint for each team.The teams then are to line up 10 feet
from their board.After giving the first person in each
team’s line a piece of chalk or marker, the
leader explains the rules of the game.The rules are as follows: Each team member
is responsible for adding one word to the sentence.The players take turns; after they go
to the board and write one word, they run back
to give the next player the marker, and then
go to the end of the line.(The sentence must contain the same number of words as there
are members on the team.)A player may not add a word between words
that have already been written.The group leader may wish to process
the activity with a discussion on the most serious
aspects of the exercise (i.e. the value of anticipatory
thinking, the individual cooperating in a group
task, etc.).
CLIPBOARDS:
This activity can be done in two ways.The first is to do the activity at the
beginning of a groups’ “existence.”Participants are given a clipboard and
asked to decorate it (using magazine cutouts,
stickers, markers, whatever!) in a way that
best represents who they are.Facilitator can give each person lamination
paper to cover their clipboard and help it to
last for a long time.Participants will have their clipboard
to use forever and they will always remember
the experience whenever they do!Participants are then asked to share
their clipboards with the group.The other way to do this activity is
to do it after the group knows each other well.Have participants pick a name out of
a hat (but, shh....it is a secret!).The participant then decorates a clipboard
for the participant they chose, to represent
him/her (based on what they know).Group is given some time to do this.Group then comes back together and clipboards
are “unveiled.”
HUMAN
KNOT: The group starts out in one or two
tight circles.Everyone in the group reaches across
the circle with their right hand to grab another
group member’s right hand.The group then reaches in with their
left hand to grab a different group member’s
left hand.The object is to untangle the group without
letting go of hands until a circle is formed.If the group is having extreme difficulty,
you can administer “knot first-aid” and break
one set of tangled hands (with group consensus),
otherwise group members may not let go at any
time.You may have to decide as a group that
the know is not solvable, after prolonged attempt.NOTE: Can have group do without talking
if they are advanced enough.
KEEP
IT UP: The players form two or more teams
with 10-12 players on a team.Each team gets into a circle.Each teams is given a volleyball (or
similar type ball of any size).The players attempt to keep their ball
in the air the longest.When a team wins, they get a point.The team with the most points, wins.Do not allow players to catch the ball
during play.NOTE: To vary, change the way of scoring...say
the all must be hit in the order of the participants
in the circle.
LAP
SIT: The group will start in a circle.Every group member will turn placing
their left leg towards the inside of the circle.Everyone will take one giant step into
the middle of the circle.With hands on the person’s shoulders
in front of you, the group will sit on each
other.The group will need to work together to communicate.Once this has been completed, the group
may wish to try to walk in this formation.This is a dynamic activity - and one
that will make the group feel a great sense
of accomplishment when successfully completed!
LEVITATION:
One person will lie on the ground on his/her
back, with eyes closed (if they feel comfortable).The rest of the group will place their
hands underneath the person lying down.One person will be designated to be the
captain, and therefore should place him/herself
at the person’s head.Once everyone is ready, the captain will
softly count to three.At this time, the group will pick the
person up to their waist.The captain will again softly count to three, and the group
will bring the person to shoulder height.The captain will softly count to three,
and the group will bring the person overhead.Finally, the captain will count to three,
and the group will gently rock the person (forward
and backward) down to the ground.It is the volunteer’s responsibility
to stay stiff as a board.It is the rest of the groups’ responsibility to take this activity
very seriously, not to talk, and to keep the
head higher than the feet at all times.
LIFELINES:
Each member draws a line on paper to represent
the highs, lows, significant events, turning
points, etc. of his/her life to date (can also
project into future).Members share their lifelines with other
members.Members ask questions about each other’s
lifelines.This exercise also can be done with pipe
cleaners and verbal explanations.
Highs:BirthTeenagerCollegeFirst Job
______________________________________________________________
Lows:ChildhoodHSGrad SchoolFuture
MACHINE
GAME: The object of this game is to create
a machine out of a group of people (i.e. ceiling
fan, hot air balloon, watch, etc.).You might want to split your group into
two or three smaller groups.Each person is required to be accountable
for one noise and one motion of the machine.The group members should then put their
motions and sounds together to create the machine.Give each group about 5 minutes to work
together and prepare, and then have the groups
present to everyone.Ask the other groups to guess what machine
the group is.
MASKS:
Participants are given a piece of paper (preferably
poster board).They are asked to cut out a face shape
(that is fairly large - like the size of a regular
face).They can cut out eyes and a mouth if they would like.Participants are then asked to decorate
the face.One side represents what they feel people
see/know/believeabout them (on the outside).The other side represents what he/she
feels about themself (things going on the inside,
what people do not necessarily know or see,
etc.).The participants then share with the
group if they feel comfortable.
PENNY
FOR YOUR THOUGHTS: All participants are given
a bag with pennies (each participant should
have one penny for each member in the group
- if there are 20 people, players each should
have 20 pennies).Participants go around the room to each
other and trade “a penny for a thought.”Participants trade pennies - and positive
thoughts about what they think of one another.What an incredible activity and a wonderful
way to end an experience!Activity continues until all participants have shared with
every member of the group and have a new bag
of “pennies for thoughts.”
PEOPLE
PASS: Have the group split into two smaller
groups, if necessary.Have the groups lie down on their backs,
in a straight line, ear to ear, alternating
guy-gal-guy-gal, etc.Have the first person in line stand at
the end of the line and lay down (on their back)
on the hands of the first person.Have the group pass the individual from
one end to the other.NOTE: Each group MUST have a spotter
and the group should be VERY aware and serious.
PIECE
OF THE PUZZLE: Facilitator should cut a puzzle out
of poster paper ahead of time.(There should be one piece for each member
of the group.)Have participants decorate their piece
to represent who they are and what they feel
they can contribute to the group.Once participants are done, have them share what they have
on their piece.Participants should them assemble the
puzzle.Facilitator should initiate a discussion
on the power of everyone coming together, how
much more of an impact a put together puzzle
can have, than separate pieces, and how a final
product could not be reached without a contribution
from every piece of the puzzle.
POSITIVE
BOMBARDMENT: One member is selected to be the recipient
of positive feedback from the rest of the group.Once everyone has had a chance to give
that member the “gift” of feedback, another
person is chosen and the process is repeated.This can be done in writing with members
writing a positive comment to each member and
putting them all in an envelope with the person’s
name on it,or verbally.This also can be adapted so the members
first give some constructive criticism and then
some positive feedback.
PROGRESSIVE
STORY: For this exercise, a group of people
must know one another and feel comfortable discussing
personal issues.Everyone must be able to hear the other
members in the group, but people do not have
to see one another.The facilitator begins the story by setting
the initial scene and mood.(The mood will alter as a result of the
addition of more content to the story.)The story can start with the following
examples (or others): “On my way to class the
other day...” or “A good friend called last
night and...” or “I had the most amazing weekend!
I...”In no special order, members of the group
then take over the story.They add another element to the plot.The main point is to make sure everyone
adds something.The progression of the story indicates
where the group members are emotionally and
is representative of what is high on their lists
of priorities, concerns, and thoughts.This exercise spurs on creativity and
can reveal a lot about a staff’s collective
state of mind.The facilitator plays a big role in interpreting
what is said by each person.
PRUI:
The purpose of this game is to integrate group
members and build trust and communication.Have each player take a blindfold and
spread out on the floor.Ask those who feel comfortable to put
their blindfolds on.Explain that you will tap someone on
the shoulder; that person will be the “Prui”
and will take off his/her blindfold.(None of the other players will know
who the Prui is.Everyone will mingle around slowly (with
bumpers up).Each time a player bumps into someone,
they should shake his/her hand and ask, “Prui?”If the person says “Prui,” they are NOT
the Prui.If the person does not answer you back,
they ARE the Prui.Once a player finds the Prui, he/she should join hands with
him/her and take off his/her blindfold.That person is now part of the Prui,
so if someone bumps into him/her, they should
NOT respond, so that person knows to join the
Prui as well.Everyone will continue mingling around
until they find the Prui chain.When everyone is part of the chain, the
game is over. NOTE: This is a high trust activity, and should be done at an
appropriate time.
SING
DOWN: Teams are created of anywhere from
three to ten in a group.The leader will give the groups a word
(i.e. love, boy, dance, etc.), and give the
teams one minute to think of as many songs as
they can with that word in it.Once the minute has passed, one tam begins
by singing a part of a song with that word in
it.All team members must sing it.The other team then responds.NO SONGS MAY BE REPEATED.The group who has the most songs, wins.The process then can be repeated with
another word.
TAFFY
PULL: Begin by asking group members to remove
any sharp jewelry or belt buckles.Then, divide group into two teams - the
“Taffy Team” and the “Taffy-Pulling Machine
Team.”Have all of the members of the Taffy
Team sit down and link arms, legs, and hands
in one huge, tangled, mass.The job of the Taffy-Pulling Machine
is to pull the taffy mass apart into “human-size”
bits.Ask the team members to firmly, but GENTLY,
tug at a piece that seems the most “stretchable,”
until it comes loose.Each piece of taffy gets to decide how
much he/she wants to stay a part of the taffy
mass.These two rules help ensure no one gets
hurt.Each piece of taffy that gets separated from the mass joins
the machine, until the last two pieces are pulled
apart.Then, if time permits, the two teams can switch roles.
TEAM
VS. THE WALL: Divide the group into two teams.Two members of the team hold the rope
at about four to five feet above the ground.The object of the game is to get everyone
over the rope.No one can go under the rope.Before you start transferring people
over the wall, you meet as a team and decide
how to get everyone over.HINT: If group is small, just have them
attempt as one big group.
THREE
PERSON TRUST FALL:
This trust activity should not be done with
out doing a “two person trust fall” first.The responsibilities and commands are
the same as the two person trust fall.This time there will be two catchers, one in front of the faller,
and one in back of the faller.Both catchers will go through the commands,
and the faller may fall either way (forwards
or backwards).The faller’s feet are STATIONARY, and
the catchers gently push the faller back and
forth like a windshield wiper.NOTE: The faller should not be on fast
speed!
TINKER
TOY COMPETITION: The group leader should bring
a box of tinker toys and divide the pieces in
two (or however many groups there are).Each group of people is given the tinker
toys and the following instructions:
1.You have five minutes to create the tallest
structure you can with the pieces
you have been given.
2.You then have an additional five minutes
to build the longest structure.
3.The “winners” get a prize.
TOUCHSTONES:
This activity is best done at the end of a group
experience.All participants are asked to chose a
touchstone (marble or rock if location permits)
from a jar, bag, etc.The facilitator then reads the following
and gives all participants a copy to take with
them to remember their experience:
We all came here as individuals, bringing
our own personal styles and characteristics.We have each given a part of ourselves
to the group.This is what being an individual is all
about.We have learned about others and also
about ourselves.We all are unique pieces of the puzzle,
with our own thoughts, ideas, beliefs, and dreams.We are valuable because of this and what
we have to offer to others.
No one else is exactly like us.We need to look in at ourselves, see
who we are and recognize our potential.We have the ability to accomplish whatever
we start out to do.Know that we have no limits and only
we can make things happen.
I want you to take all you have experienced
here and keep it with you.These Touchstones represent the experience
we have shared together.Take one, look at it, and remember who
you are.Each stone is different - as each of
us is our own person.But, they are similar too - each with
hopes, desires, and ambitions.Dig deep inside and always have the courage
to be yourself.You are a wonderful individual just as
you are.
Keep this Touchstone and know the power
and energy you feel here will always be within
you.Do not forfeit your potential to fulfill all you set out to
do.Listen
to the voice inside you, think about all there
is for you to accomplish, and challenge yourself
to do it.Go on....the power lies within.
(Adapted from Springfield College)
TRUST
WALK: This is an incredible trust activity!Every group member is either blind-folded,
not blind-folded, but promises not to peek,
or wishing not to participate.The leaders of the group will organize
the group in a straight line or in pairs, singles,
etc.The leader will make sure the group begins by holding one another’s
hands in a circle to help make them feel comfortable.The leader will lead the blinded group
members around, periodically leaving them by
themselves (but always holding on to something
like a tree, fence, sign, etc. - and NEVER for
any great length of time), or with new people
to hold on to.THE KEY TO THIS ACTIVITY IS NO TALKING.If there is an object that needs to be
stepped over, the leader should raise the hand
of the group member, the next person will do
the same to warn the next person, and so on.If there is an object that is low, the
leader will lower the arm of the blinded group
member, indicating they should duck down, and
the chain will continue in the same manner as
for a raised object.(The leader can pretend as well.)The leader can organize this activity
according to their group.HINT: This activity is best down in the
dark, but the leader should make sure everyone
feels comfortable participating.If someone is nervous, the could become
the leader’s partner or just watch.Squeezing the hand of a participant is very encouraging and
helpful in making them feel safe.
TWO
PERSON TRUST FALL:
Every group member needs to find a partner of
approximately equal height and weight.One partner will designate themselves
as the faller, and one will be the catcher.Both partners will get the chance to
act in both roles.The faller’s responsibilities are to
stay as straight as possible, not bend at the
waist, keep their arms across their chest, and
communicate with the catcher.The catcher’s responsibilities are to
get in a sturdy stance (usually one leg in front
of the other in a lunge position), be aware,
keep their hands right below the faller’s shoulder
blades, use the arms as shock absorbers, not
underestimate the force being generated by the
faller, and constantly communicate with and
reassure the faller.The faller will have his/her back to
the catcher.The commands are performed, and the faller
falls straight back.After three tries, the partners should
switch roles.NOTE: Give the group members the opportunity
to say “no” to this exercise.This and all other trust activities are
very serious activities.
VALUES
DISCUSSION: Have participants find two people
who are wearing the same color as them.Have them find a spot where they can
talk together.Instruct them they will be talking about
some issues and you will give them new topics
every few minutes.Here are some samples:
Talk about the most important thing you
learned this year.
What are the easiest and hardest emotions
for you to express and why?
What is something that few people know
about you?
What do you value in a friend?
What do you want to be doing in five
years?
What is one goal you have for next year?
What is a motto you try to live by?
What is the greatest challenge you are
facing?
What do you like most about yourself?
What do you value in a loving relationship?
What do you value most in life?
WEB
WE WEAVE: The group stands in one large circle.The facilitator begins the game by asking
a question such as, “What is your favorite place
to be when you are happy?”The facilitator answers the question
and then tosses a yarnball across to another
person, while holding onto the end of the yarn.The person answers the question, holds
a piece of the yarn, and then tosses it to someone
else.Game continues in same fashion, until
everyone has shared.By tossing the yarn (or twine) around
the group, participants weave a web that connects
all of the members of the team in some manner.The facilitator can ask as many questions
as appropriate.The facilitator then asks two or three
of the team members to “drop” their string.The web begins to sag and appears to
be very weak and vulnerable.The facilitator then can discuss how
important each participant is to the team and
the effect that low levels of involvement and
commitment has on the entire team.At the end, the group can kneel down and place the web on the
ground.Works well to have a discussion on teamwork.Group members can cut a piece of the
string from the web to keep as a reminded or
the exercise and the thoughts the group shared.Works well for groups of any size!
WHAT
YOU DON’T KNOW: Tape a blank piece of paper
(poster board - kind of like a billboard over
the person’s head) on everyone’s back.The members are to write a compliment
or positive comment on everyone’s back.At the end of the session, explain that
a lot of times we tend to give compliments behind
someone’s back and it is not very often that
we actually say these things to people’s faces.We sometimes take for granted the positive
aspects of others.If you wish, you may also explain that criticisms often are
given behind other’s backs as well, and that
it may be more effective if they go to the person,
instead of others.Have the group members pair up with someone
they would like to get to know better and remove
the paper from each other’s backs.They should then explain to that person
why they would like to get to know him/her better.
WILLOW
IN THE WIND: Should follow after a “two or three
person trust fall” has been completed.This activity can be performed in one
large group or in smaller groups with a minimum
of seven people.Have the group stand in circle with their
shoulders touching.One person stands in the middle, with
his/her eyes closed, body stiff, and feet planted.The rest of the group should be in a
tight circle, in a sturdy stance.The outside circle group members have both of their hands up
and ready at chest level.The commands are performed, and the faller
may fall any way he/she likes.The rest of the group will gently change
the faller’s direction by easing their “fall”
and sending them in another direction.The middle person will change after a
few minutes.NOTE: Address the fact that the more
hands on someone, the safer they will feel.The leader also should ask group members
to remain quiet during the activity - or even
to make the sound of a gentle breeze.
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